This query is structured in AI from the original query COMPILER_Oflameron_Language_Rotation_1.50 gen_2.txt Oflameron Language Version 1.50 - Specification of the "compiler" query for generating program code in the Oflameron language and its obfuscation, dated February 16, 2026 (MIT License) The actual task for developing specific program code in the Oflameron language is the last two lines of the text "12A. Task to be performed." Replace them with your task to be performed. For multiple layers of conversion of your text into code, use the "compiler" prompt multiple times, with the processing results as the input for the next processing. For example: first, your text -> Oflameron code -> XOR -> convert to JavaScript (or VBA or Python, or something else) -> publish text Oflameron language interpreter ver 1.50 gen 7 - https://proposed-gray-cattle.myfilebase.com/ipfs/QmXMVBgdZez4VfeKpoKKfSJ3j1oVfTHztmnvC2oYNSoz3x AI Prompt 1. General Description An Oflameron program is a text string that is scanned by the Interpreter strictly from left to right. Program code always begins with an operator. When executed in the Interpreter, the program outputs user-specified text (text, text script, or code listing of any language). 2. Character Set The full character set used in Oflameron version 1.50: a, b, c, d, e, p, t, v, w, h, q, l, k, f, g, i, m, n, s, x All other symbols have no function in the Oflameron language and are simply skipped—these are filler symbols added to conceal program code. 3. Symbol Classification 3.1. Constants (positions 1–9 in SYMBOL_ORDER) Symbol Meaning a 0 b 1 c 3 d 5 e 7 p 19 t 23 v 43 w 73 3.2. Variables (positions 10–13 in SYMBOL_ORDER) h — primary working variable (stores calculation results) q — auxiliary variable l — variable for storing read codes, also used as an operator k — current code position indicator (read-only, changes automatically) Initial values ​​of all variables = 0. 3.3. Operators (positions 14–18 in SYMBOL_ORDER) f, g, i, l, m, n 3.4. Control Characters (positions 19–20 in SYMBOL_ORDER) s, x — reserved for future use, not considered dead space 3.5. Deadweight Symbols All symbols not in the list a, b, c, d, e, p, t, v, w, h, q, l, k, f, g, i, m, n, s, x are deadweight symbols and are ignored by the translator. 4. SYMBOL_ORDER and Functionality The Interpreter uses an internal variable, SYMBOL_ORDER, an array that determines the order of constants, variables, operators, and control symbols: javascript SYMBOL_ORDER = [ 'a','b','c','d','e','p','t','v','w', // 1-9: constants 'h','q','l','k', // 10-13: variables 'f','g','i','m','n', // 14-18: operators 's','x' // 19-20: control ] Important: The functionality of a symbol is determined by its position in the array, not by the symbol itself. When rotating, symbols move around, but the functionality type (constant/variable/operator) remains bound to the position. 5. Length of Constructions Constants — 1 character Variables — 1 character Operators f, g, i — 3 characters (operator + 2 parameters) Operators m, l, n — 2 characters (operator + 1 parameter) Control characters s, x — 2 characters (reserved) Special Cases with the l Character The l character can serve two roles: As the lX operator (when used in operator position), it reads a character from the code and stores its ASCII code in the l variable. As a variable (when used as a parameter to other operators), it stores a numeric value. The context of use determines the role of the symbol. For example: fal — here, l is a variable (the parameter of the f operator) fbal — here, l is an operator (fb is followed by the l operator with a parameter) 6. Number Normalization After each mathematical operation, the normalization function is applied to the result: javascript function normalize(num) { while (num > 127) num -= 127; if (num < 0) num = Math.abs(num); return Math.floor(num); } This ensures that all values ​​used are in the ASCII range 0–127. 7. Operators (Basic Functionality, Before Rotation) 7.1. Three-character operators (f, g, i) Format: fXY, gXY, iXY, where X and Y are parameters (constants or variables). Operator Action Size Change k fXY Multiplication: h = normalize(X * Y) 3 characters k += 3 gXY Addition: h = normalize(X + Y) 3 characters k += 3 iXY Subtraction: h = normalize(|X - Y|) 3 characters k += 3 7.2. Two-character operators (l, m, n) Format: lX, mX, nX, where X is a parameter (constant or variable). Operator Action Size Change k lX Read a character: The ASCII code of the character located in the cleared program line at position k + normalize(X) 2 characters k += 2 is written to variable l mX Print a character: The character with the ASCII code normalize(X) 2 characters k += 2 is printed to the screen nX Replace a character: The character in the cleared program line at position k + normalize(X) is replaced with the character with the ASCII code normalize(h) 2 characters k += 2 8. Pointer k k is the current position pointer in the program code line. The initial value of k is 0. k only increments as the program executes. Movement through the code is determined by the executed operators: After f, g, i: k += 3 After l, m, n: k += 2 If an error or unknown symbol occurs: k += 1 (skip symbol) 9. Functionality Rotation 9.1. General Principle Rotation is a cyclical shift of symbol functions to the right along the SYMBOL_ORDER list by STP positions. A rotation is performed after each executed statement. The STP value is set before program execution. By default, STP = 1. If STP = 0, rotation is not performed. 9.2. Program Execution Algorithm with Rotation For each statement in the code (after removing deadhead): Determine the current functionality of all symbols, taking into account all previous shifts. Execute the statement using its current functionality. Increment the pointer k by the length of the statement (2 or 3). Perform rotation: cyclically shift the functionality of all symbols by STP positions to the right. Go to the next statement (position k). 9.3. Rotation Table Symbol STP=0 STP=1 STP=2 STP=3 STP=4 STP=5 STP=6 STP=7 STP=8 STP=9 STP=10 STP=11 STP=12 STP=13 STP=14 STP=15 STP=16 STP=17 STP=18 STP=19 a a b c d e p t v w h q l k f g i m n s x b b c d e p t v w h q l k f g i m n s x a c c d e p t v w h q l k f g i m n s x a b d d e p t v w h q l k f g i m n s x a b c e e p t v w h q l k f g i m n s x a b c d p p t v w h q l k f g i m n s x a b c d e t t v w h q l k f g i m n s x a b c d e p v v w h q l k f g i m n s x a b c d e p t w w h q l k f g i m n s x a b c d e p t v h h q l k f g i m n s x a b c d e p t v w q q l k f g i m n s x a b c d e p t v w h l l k f g i m n s x a b c d e p t v w h q k k f g i m n s x a b c d e p t v w h q l f f g i m n s x a b c d e p t v w h q l k g g i m n s x a b c d e p t v w h q l k f i i m n s x a b c d e p t v w h q l k f g m m n s x a b c d e p t v w h q l k f g i n n s x a b c d e p t v w h q l k f g i m s s x a b c d e p t v w h q l k f g i m n x x a b c d e p t v w h q l k f g i m n s 9.4. Rotation Period When STP = 1, the rotation period is 20 statements. That is, after executing 20 statements, the symbols' functionality returns to its original state. When STP = 20, no rotation occurs (equivalent to STP = 0). 10. Error Handling During Rotation If, after rotation, an operator has an inappropriate arity (number of parameters): If an operator requires 2 parameters but becomes a 1-parameter operator (e.g., f → l): Only the first parameter is used, the second parameter is ignored (skipped as erroneous, k + 1). If an operator requires 1 parameter but becomes a 2-parameter operator (e.g., l → f): If the code after an operator contains only one symbol, the operator is considered erroneous and is skipped entirely (k is incremented by the length of the original construct). If a parameter becomes an operator after rotation (invalid in this context): The operator is skipped, and k is incremented by its length. 11. Code Cleanup Before execution, the translator removes all unnecessary symbols (not included in SYMBOL_ORDER), leaving only the meaningful symbols of the Oflameron language. Obfuscation example: Original cleaned code: text fcdfhdghdihbmhghdghdghdghdghcmhghcghcmhihdihdihbmhghcghcghcghcmhihdihcmhgheghdghbmhihcmhihbmh Obfuscated version (with ballast): text f(cdfhdghd)*ihbm.hgh/dghdgh=dghdgh12cmhghc-ghcmh**ihdih{dihbmhghcghc}ghcg-hc#mhihdi$$hcmhghe&ghdghbmhihcmhihbmh After clearing the second line of ballast, the first line is obtained. Important: All operator actions (lX, nX) are performed on the cleaned code. Obfuscation (adding ballast) is the final step in preparing the final program. 12. Execution Examples Example 1. STP = 1, code "fbcgde" Initial state: k = 0, h = 0, initial SYMBOL_ORDER Statement 1 (fbc) f → Multiplication Parameters: b=1, c=3 Calculation: h = normalize(1 * 3) = 3 k += 3 → k = 3 Rotation: shift by 1 to the right Operator 2 (gde) After rotation: g executes function i (subtraction) Parameters: d=5, e=7 Calculation: h = normalize(|5 - 7|) = 2 k += 3 → k = 6 Rotation: shift by 1 to the right Result: h = 2 Example 2. STP = 2, code "fbcfbc" Initial state: k = 0, h = 0 Operator 1 (fbc) f → multiplication Parameters: b=1, c=3 Calculation: h = normalize(1 * 3) = 3 k += 3 → k = 3 Rotation: shift by 2 to the right Operator 2 (fbc) — now f performs the function i (subtraction) Parameters: after rotation, b performs the function of operator n (not allowed as a parameter) Error: operator skipped, k += 3 → k = 6 12A. Task to complete Encode the text "Mission Oflameron" (let's call it CODE1) in the Offlameron language with STP = 0. Then write a Python program with loops and functions that prints the text CODE1. (MIT License) https://pixelfed.ru/p/Jettman/932235056422014763 (c) by Valery Shmelev